Thursday, September 8, 2022

Seven Secrets, DIE

The only things left on my oversized graphic novels shelf are Cages and Lost Girls, neither of which I’m going to be lugging to work to read during lunch.  So I’m moving on to “completed series that didn’t finish until after I passed their place in the comic box so they’re still on the shelf” comics.


Seven Secrets 13-18

My review of the first twelve issues.  This really took a nosedive at the end.  The seven secrets turned out to be various aspects of a god.  Like horcruxes.  They end up being MacGuffins that are too numerous to track and too pointless to care about.  Also, with a holder and keeper per secret, fourteen characters plus the Queen of England plus the big bad plus a bunch of ancillary characters is just too many to keep a handle on, no matter how sweet their character designs by Daniele Di Nicuolo are.


Tom Taylor’s spot-on humor manages to pop up here and there, but overall this is not one of his stronger works.


No, not really.

Yes, just a bit.


Regret buying: No

Would buy again: No

Would read again: Yes

Rating: Nice


DIE 1-5

Kieron Gillen has such a fascinating take on RPGs, I get an intellectual joy out of reading about this world he’s created with Stephanie Hans.  But there’s also something…heavy about this book, from the admittedly gorgeous art by Hans to the crushed spirits of the characters to the density of the writing, that weighs it down and makes it a difficult read.  Still, I think it’s worth the effort.  (For now.)


Nice variant cover by Jamie McKelvie.

What a magnificent perversion of that classic beginning.


It really is.


A beautifully told, haunting story.

Regret buying: No

Would buy again: No

Would read again: Yes

Rating: Pretty good


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