WildCATs 8-13
The start of the Joe Casey run, this stretch mostly with Sean Phillps on art. This one I remember really enjoying, hopefully it turns out to be more true than with Alan Moore’s issues.
These six issues exist mostly to clean up the stories of the previous writers and set the table for what Casey really wants to do. He kills off Emp (no loss, he’s been boring from his very first appearance), hands the reins of Halo over to Spartan, and does away with Void’s human host.
It’s all done very competently, but there are far better things to come.
Regret buying: No
Would buy again: Yes
Would read again: Yes
Rating: Nice
WildCATs 14-19
This is where Casey lets the readers know that he’s serious. Slaughterhouse Smith’s grandson makes for a terrifying serial killer, and his stalking of Voodoo is effectively creepy. And while he doesn’t kill her, what actually happens is horrifying nonetheless.
Sean Phillips is a great choice of artist for this, his crime noir sensibilities a perfect match for the dark tone of the story.
Badass pose. |
Regret buying: No
Would buy again: Yes
Would read again: Yes
Rating: Good
WildCATs 20-21
The plot (the Feds catch up to Maul’s hacking) feels even more fill in than Steve Dillon’s as-per-usual great art.
Regret buying: No
Would buy again: Yes
Would read again: Yes
Rating: Nice
WildCATs Annual 2000
If Joe Casey hadn’t written this mess (Ladytron is her typically annoying-as-fuck self and Max Cash temporarily returns from the dead for no reason whatsoever), I’d totally cut this.
Regret buying: Yes
Would buy again: No
Would read again: No
Rating: Stupid
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